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Aeoruiiaeo
Ch-Q-Tss-T
Chichifa
Djaboon
Drafii Bastii
Dweenle
Elowan
Gazurtoid
G'Nunk
Human
Humna Humna
Lieu Vandish
Leghk
Lowar
Mbe
Mechan
Minstrel
Mysterion
Natracch
Nelsons
Nga-Seng-Diul
Nga-Seng-Kler
Ng-Kher-Arla

Numlox
Phlegmak
Spemin
Tandelou Eshvara
Tandelou Eshvey
Tarn
Thrynn
Teeelveee
Uhlek
Umanu
Velox
Xxr

 

HOMEWORLD: 161, 53 p1

TECHNOLOGY LEVEL: Stone Age
POPULATION DENSITY: Sparse
ECONOMY: Stable
TRADING STYLE: No Bartering

CULTURAL ANALYSIS: A race of six-legged, armored behemoths. Extemely unpredictable in all aspects of their behavior except for their great fondness of charm babies.

WILL SELL: Amusoballs, Firegems
WILL BUY: *Charm Babies, Hot Fungus

The Djaboon populate the first planet of System 161, 53. Their economy is level and their tech level is Stone Age. They do not bargain, so whatever price they give you is the one you must take. The Djaboon trade two Specialty Trade Items, buying up Charm Babies as fast as possible and selling Amusoballs for trade with the Dweenle. With a sparse population, you may have to explore the planet surface awhile before finding a trading post.

Beware of a possible G'Nunk patrol orbiting their planet. It is in a small nebula downspin of the cloud, and your shields will not function. The G'Nunk will attack even if you are G'nasch, so be ready to go on the offensive immediately.

Trade Recommendations:

Buy CHARM BABIES from NELSONS
Sell CHARM BABIES to DJABOON
Buy AMUSOBALLS from DJABOON
Sell AMUSOBALLS to DWEENLE

Buy FIREGEMS from DJABOON
Sell FIREGEMS to HUMNA HUMNA (237, 88 p2)

 

   
   
 
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